NO VR - 3D Techniques for Environment Concept Art
Now days 3D has become a big part of environment concept art. With all the new tools concept workflows really start to speed up giving you the option to iterate and build things much quicker in 3D.
In this series of video's I'll teach you one of my workflows in Blender and some experimental workflows I have been exploring in Gravity sketch. I'll show you how to build your own kit-bash set with a unique shape language and how you can use that to concept environments. Next to that I'll show you a bunch of interesting techniques in Blender giving you tons of creative options.
Includes:
3h+ of Narrated videos
Blender scenes
(Kept 1 VR video in just so you can see a bit of it, but its mainly a Blender Tutorial)
(Removed video 3 + 4 - VR parts)
Topics covered:
- My workflow
- Research and planning ahead
Blender
- Quick effective texturing in Blender
- Displacement shaders
- Concepting with Displacement Modifiers
- Detailing and expanding kit-bash set
- Creating Landscape sketch kit
- Basic Landscape scene lighting
- Fog/Atmosphere
- 3D sketching with kit-bash set
Requires:
Blender
Disclaimer:
This is not a photoshop tutorial. This series focuses on techniques in Blender
About me:
I am a Senior Concept artist working in the video game industry. In my free time I work on my personal project: Haul. Check out my work on https://www.artstation.com/lloydallan