Profile Picturelloydallan

3D Techniques for Environment Concept Art

18 ratings

Now days 3D has become a big part of environment concept art. With all the new tools concept workflows really start to speed up giving you the option to iterate and build things much quicker in 3D.

In this series of video's I'll teach you one of my workflows in Blender and some experimental workflows I have been exploring in Gravity sketch. I'll show you how to build your own kit-bash set with a unique shape language and how you can use that to concept environments. Next to that I'll show you a bunch of  interesting techniques in Blender giving you tons of creative options.


Includes:

4h+ of Narrated videos

Blender scenes


Topics covered:

- My workflow

- Research and planning ahead

Gravity Sketch

- Sketching in VR

- Building kit-bash set base

- Quickly creating variation

Blender

- Quick effective texturing in Blender

- Displacement shaders

- Concepting with Displacement Modifiers

- Detailing and expanding kit-bash set

- Creating Landscape sketch kit

- Basic Landscape scene lighting

- Fog/Atmosphere

- 3D sketching with kit-bash set


Requires:

Blender

Gravity Sketch (But it's not a must, this part can also be completed within Blender too)


Disclaimer:

This is not a photoshop tutorial. This series focuses on techniques in Blender and Gravity Sketch (VR)


Hardware used:

PC + Oculus Rift


About me:

I am a Senior Concept artist working in the video game industry. In my free time I work on my personal project: Haul. Check out my work on https://www.artstation.com/lloydallan


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3D Techniques for Environment Concept Art

18 ratings
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